GET INTO BLENDER
Below are links to files (blend and images) and videos. If you find something that needs fixing you can contact me on paddy at get-into-blender.com
NB many of these blend files use a local HDRI image file as the World background. When you download them, the link to the
image file will be broken and everything will appear pinky-purple. You need to fix that by going into World Properties
and re-defining the link to an appropriate environment texture as explained in chapter 3 page 54.
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- ORIENTATION
- blend and image files
- video 01 basic subdivision and shaping
- video 02 making a ring from basic shapes
- video 03 introduction to materials
- video 04 using quick effect fur
- video 05 reflections and rendering
- MODIFIERS
- blend and image files
- video 01 making a coffee cup
- video 02 a quick sample of various modifiers
- video 03 Martian habitat
- NON-MESH OBJECTS
- blend and image files
- video 01 a ring and a mask
- video 02 a sailing boat
- ARRAYS, MATERIALS AND TEXTURES
- blend and image files
- video 01 rusty fridge material
- video 02 lots of ways to produce arrays
- video 02 collections and grass
- SCULPTING AND PAINTING
- blend and image files
- video 01 some techniques and pitfalls
- video 02 painting different components of a material
- IMPORT, EXPORT AND ADD-ONS
- blend and image files
- video 01 wavefront OBJ
- video 02 FBX
- video 03 included add-ons
- video 04 download add-ons
- MORE THAN ONE WAY TO SKIN A CAT
- blend and image files
- video 01 duplicate part of the body as basis for shirt
- video 02 the mask modifier
- video 03 retopology by hand
- video 04 shapekeys
- FLAT PACK FURNITURE
- blend and image files
- video 01 unwrapping the retopology
- video 02 painting textures from perspective photos
- video 03 model an object from reference images
- video 04 scaling UV maps for different levels of details
- NORMALS, BUMPS AND DISPLACEMENT
- blend and image files
- video 01 baking normals and combining with bump maps
- video 02 drivers and custom properties
- FOG AND SEAWEED
- blend and image files
- video 01 bisect and mirror
- video 02 a stage set with moving shadows
- video 02 textured volume
- video 02 animated seaweed and shadows
- EARTH, WATER, AIR, FIRE AND HAIR
- blend and image files
- video 01 explode
- video 02 smoke
- video 03 liquid
- video 04 cloth
- video 05 soft body and surface deform
- video 06 rigid bodies and rigid body constraints
- ANIMATION AND RIGGING
- blend and image files
- video 01 armatures on machines and bone constraints
- video 02 adding a humanoid rig to an OBJ model
- video 03 keyframes, child of constraint and the graph editor
- video 04 constructing a more complex animation
- video 05 simulated rope and using different animations
- video 06 make a bug, add an armature
- video 07 two animations: uncurl then scuttle using follow path and IK
- UNREALISTIC ASPIRATIONS
- blend and image files
- video 01 simple cell shader then one a little more complicated
- video 02 cell shader with hatching
- video 03 grease pencil line art
- video 04 bugs in bowl combining the components
- video 05 animate camera and append cartoon materials
- video 06 animation along path and video editing
- video 07 the compositor, view layers and collections
- WHAT NEXT - Geometry Nodes and Grease Pencil
- blend and image files
- video 01 geometry nodes to scatter rocks
- video 02 geometry nodes painting displacement and rock density
- video 03 grease pencil setup and draw mode
- video 04 grease pencil tint, edit, sculpt and modifiers
blend file for cover image, bulldozer and others