GET INTO BLENDER

Below are links to files (blend and images) and videos. If you find something that needs fixing you can contact me on paddy at get-into-blender.com

NB many of these blend files use a local HDRI image file as the World background. When you download them, the link to the image file will be broken and everything will appear pinky-purple. You need to fix that by going into World Properties and re-defining the link to an appropriate environment texture as explained in chapter 3 page 54.

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  1. ORIENTATION
    1. blend and image files
    2. video 01 basic subdivision and shaping
    3. video 02 making a ring from basic shapes
    4. video 03 introduction to materials
    5. video 04 using quick effect fur
    6. video 05 reflections and rendering
  2. MODIFIERS
    1. blend and image files
    2. video 01 making a coffee cup
    3. video 02 a quick sample of various modifiers
    4. video 03 Martian habitat
  3. NON-MESH OBJECTS
    1. blend and image files
    2. video 01 a ring and a mask
    3. video 02 a sailing boat
  4. ARRAYS, MATERIALS AND TEXTURES
    1. blend and image files
    2. video 01 rusty fridge material
    3. video 02 lots of ways to produce arrays
    4. video 02 collections and grass
  5. SCULPTING AND PAINTING
    1. blend and image files
    2. video 01 some techniques and pitfalls
    3. video 02 painting different components of a material
  6. IMPORT, EXPORT AND ADD-ONS
    1. blend and image files
    2. video 01 wavefront OBJ
    3. video 02 FBX
    4. video 03 included add-ons
    5. video 04 download add-ons
  7. MORE THAN ONE WAY TO SKIN A CAT
    1. blend and image files
    2. video 01 duplicate part of the body as basis for shirt
    3. video 02 the mask modifier
    4. video 03 retopology by hand
    5. video 04 shapekeys
  8. FLAT PACK FURNITURE
    1. blend and image files
    2. video 01 unwrapping the retopology
    3. video 02 painting textures from perspective photos
    4. video 03 model an object from reference images
    5. video 04 scaling UV maps for different levels of details
  9. NORMALS, BUMPS AND DISPLACEMENT
    1. blend and image files
    2. video 01 baking normals and combining with bump maps
    3. video 02 drivers and custom properties
  10. FOG AND SEAWEED
    1. blend and image files
    2. video 01 bisect and mirror
    3. video 02 a stage set with moving shadows
    4. video 02 textured volume
    5. video 02 animated seaweed and shadows
  11. EARTH, WATER, AIR, FIRE AND HAIR
    1. blend and image files
    2. video 01 explode
    3. video 02 smoke
    4. video 03 liquid
    5. video 04 cloth
    6. video 05 soft body and surface deform
    7. video 06 rigid bodies and rigid body constraints
  12. ANIMATION AND RIGGING
    1. blend and image files
    2. video 01 armatures on machines and bone constraints
    3. video 02 adding a humanoid rig to an OBJ model
    4. video 03 keyframes, child of constraint and the graph editor
    5. video 04 constructing a more complex animation
    6. video 05 simulated rope and using different animations
    7. video 06 make a bug, add an armature
    8. video 07 two animations: uncurl then scuttle using follow path and IK
  13. UNREALISTIC ASPIRATIONS
    1. blend and image files
    2. video 01 simple cell shader then one a little more complicated
    3. video 02 cell shader with hatching
    4. video 03 grease pencil line art
    5. video 04 bugs in bowl combining the components
    6. video 05 animate camera and append cartoon materials
    7. video 06 animation along path and video editing
    8. video 07 the compositor, view layers and collections
  14. WHAT NEXT - Geometry Nodes and Grease Pencil
    1. blend and image files
    2. video 01 geometry nodes to scatter rocks
    3. video 02 geometry nodes painting displacement and rock density
    4. video 03 grease pencil setup and draw mode
    5. video 04 grease pencil tint, edit, sculpt and modifiers
blend file for cover image, bulldozer and others